Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale
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From the Publisher

Treasures and secrets abound, but tread with care!

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries-to what end is a constant source of speculation and concern.

This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport.

Explore the Mega-Dungeon of Undermountain


The Greatest Dungeon of Them All

Dungeon of the Mad Mage is the dungeon crawl to end all dungeon crawls.

Hack, slash, connive, and conspire your way through 23 levels of Undermountain: the world-sized underground lair of Halastar Blackcloak, the Mad Mage.


23 Levels, 23 Adventure Settings

Each of Undermountain’s 23 levels is an adventure setting of its own.

Gather your adventurers and start your journey to explore Wyllowwood, a massive underground forest filled with woodland beings and werebats; or Arcane Chambers, inhabited by competing factions of goblins, wererats, and members of the Xanathar guild.


The Ultimate Dungeon, at a Glance

Undermountain teems with challenges. But navigating the book isn't one of them.

Inside, Dungeon Masters will find everything they need to make dungeon delving a breeze, including easy-to-read maps for each level and an iconographic dungeon key.

An innovator in providing fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. The core rulebook series consists of three books: the Player's Handbook, the Monster Manual, and the Dungeon Master's Guide.

Description

Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.

• The follow up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D''s biggest dungeons. Each of Undermountain''s twenty-three levels is an adventure setting unto itself, and the book includes a map for each one.

• Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. Also the setting for the board game Lords of Waterdeeep, it’s the jewel of the Sword Coast—a sprawling melting pot held together by firm laws and swift justice.
 
Dungeon of the Mad Mage is the second of two Dungeons & Dragons books set in Waterdeep. It picks up where the first, Dragon Heist, leaves off, taking characters of 5th level or higher all the way to 20th level.

• In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. 
 
• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

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Customer reviews

4.8 out of 54.8 out of 5
2,856 global ratings

Top reviews from the United States

B
1.0 out of 5 starsVerified Purchase
Disappointingly bare bones module
Reviewed in the United States on November 22, 2018
This is a disappointingly bare bones module that is going to require MUCH more preparation time than any other recent D&D hardcover. Each of the 23 levels contains a black&white map with minimal detail, a general overview of the area and not much else. There is no... See more
This is a disappointingly bare bones module that is going to require MUCH more preparation time than any other recent D&D hardcover. Each of the 23 levels contains a black&white map with minimal detail, a general overview of the area and not much else. There is no overarching story, no flavor text, no boxed speeches, no room descriptions, few scenic descriptions. Even magic items have to be added, unless you want your PCs to end up at level 20 with a handful of mostly flavor items. You''ll have to add all of that yourself. And since most maps are huge, this will require a TON of work. I''ll probably redo the maps to make them less overwhelming, reducing the slog factor.
If the designers cut the number of rooms on each level in half and used that space to add flavor and descriptions and more artfully designed maps (as in CoS, ToA etc) this would have been a much more useful product. Currently it is just dull and bland.

Although some of the levels are great, with interesting NPCs and conflicts, the whole hardcover is all skeleton and no meat. For me this defeats the purpose of buying a hardcover because I really don''t want to spend hours prepping each level.
156 people found this helpful
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Jason Scranton
3.0 out of 5 starsVerified Purchase
Needs work but some good DM inspiration fuel
Reviewed in the United States on November 20, 2018
You tried to make every level feel different and so you create some good inspiration fuel. Unfortunately when “I” buy a module I’m hoping it will save me some time and provide a fun game for my table. This fails to deliver that. This is sadly embarrassing,... See more
You tried to make every level feel different and so you create some good inspiration fuel. Unfortunately when “I” buy a module I’m hoping it will save me some time and provide a fun game for my table. This fails to deliver that.

This is sadly embarrassing, unless you intend to spend 3-5 years playing this one module. The maps and locations included are not the quality I’d expect from a WOTC product... hire back your artists and get ride of Autocad randomly generated maps. Throw out the arbitrary geometry and hire an Archetect. Think about space, what is valuble, and what is just mindless wondering.

Further, there’s no real explanation of how to correctly run a mega dungeon or what it’s for. Over all it’s like a bad diablo wonna be, and don’t tell me the portals predate Diablo, I expect new content, not recycled garbage. With magic town portals, the survival, “get in, get as much as you can,and get out” game is lost.

For this to even be remotely playable, it should be engineered to work one 4 hour night a level or less. Dnd time is to precious and to little to spend hours wondering around sprawling maps that really have little connectivness to each other over all.

I’m sure some will disagree, but frankly you can find far better mega dungeons from indi publishers with a micron of the resources at hasbro/WotC disposal. Again that’s just sad.
65 people found this helpful
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Xpirin
3.0 out of 5 starsVerified Purchase
Requires extensive DM prep
Reviewed in the United States on November 22, 2018
This is a masterpiece of scope and imagination reminiscent of the massive dungeons that characterized basic and 1st Edition. Where it falls short is ease of use. This is not a turn key supplement that the DM can run without extensive preparation. Rather, hours of... See more
This is a masterpiece of scope and imagination reminiscent of the massive dungeons that characterized basic and 1st Edition. Where it falls short is ease of use. This is not a turn key supplement that the DM can run without extensive preparation. Rather, hours of advanced time will be necessary for each of the 20+ levels. It is essential to understand how it all fits together and what comes next before turning the players loose. Additionally, there is virtually no stocking of treasure, which I believe is a fundamental shortcoming. It will be necessary to roll that up (or make it up) throughout. That will require yet more time. Would have given 5 stars but for these practical deficits.
55 people found this helpful
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Skuwulfe
5.0 out of 5 starsVerified Purchase
Undermountain Returns
Reviewed in the United States on November 20, 2018
This is a good entry in the line of Undermountain modules. Revisiting a classic megadungeon that will be a massive undertaking to reach the end. Designed for 5th-20th level, this module can be the basis for an entire, lengthy campaign, or perhaps your adventures might... See more
This is a good entry in the line of Undermountain modules. Revisiting a classic megadungeon that will be a massive undertaking to reach the end. Designed for 5th-20th level, this module can be the basis for an entire, lengthy campaign, or perhaps your adventures might lead you to one of this classic dungeon''s many perilous levels.
Most floors are large, and wil take time to explore, I''d recommend DM''s to invest in the map pack as well, and have players attempt to map their progress on grid paper to get a good dungeon delve experience.
Pretty simple concept, there''s a massive and very deadly dungeon full of riches. How far will the players make it before running back to the safety of The Yawning Portal, or becoming permanent residents of the Mad Mage''s subterranean abode? Or, wil they defy the odds and defeat the Mad Mage on his own turf?
It''s not all hack n'' slash as there are opportunities to interact with NPC''s, and potentially influence factions that vie for control of some of the dungeon''s levels. There is also the city of Skullport, not the friendliest of places, but full of adventures and intrigues of its own.
I also really enjoyed the inclusion of the runes and secrets (which can be photocopied from the book, and are included with the map pack) , as well as initial quests, and quests that require prerequisites to undertake as this adds to the overall interests and motivations to continue exploring Undermountain.
Personally, I can''t wait to run this module. In earlier editions, a campaign and its characters carried a certain investment value, and the best campaigns stretched out over years of play.
If you''re looking for something you can complete over a moderate amount of sessions, then you can use this for individual dungeons or potentially some light delves. If you''re looking for a module that will last you awhile and keep your players on their toes, or are just a fan of Undermountain, give this a go.
33 people found this helpful
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Marla
4.0 out of 5 starsVerified Purchase
Good, but requires a lot of work from the GM
Reviewed in the United States on February 15, 2019
This is an excellent product, and one of the better 5E adventures out there in my opinion. It is far better than Dragon Heist, and the first 5E book I’ve bought that I feel is actually worth the $50 suggested retail price (not thatI paid that much). It’s not without... See more
This is an excellent product, and one of the better 5E adventures out there in my opinion. It is far better than Dragon Heist, and the first 5E book I’ve bought that I feel is actually worth the $50 suggested retail price (not thatI paid that much). It’s not without problems though. Here are the strengths and weaknesses:

Strengths:

* Its an extraordinary amount of content, and it could easily take 1.5 years of weekly game sessions to get through all the material, especially if you combine it with Dragon Heist.

* Most of the dungeon levels are quite interesting and engaging — there were only 2 or3 levels out of the 23 that didn’t really interest me

* There are a ton of role playing encounters as well as combat encounters

* There are a lot of really cool features, including a fascinating plot line that only develops if you get a TPK

* There’s a lot of different factions in the Undermountain, so some of the political intrigue from Waterdeep carries down below, though the factions are mostly different.

* Each level starts with a summary of the level’s themes and main residents, which is very useful

* The room descriptions use a three bullet main point format, which I think is due to Mike Shea from The Lazy Dungeon Master, who advocates for this format. I wasn’t sure about it at first, but I wound up liking it because it puts the bottom line up front.

Weaknesses

* There is almost zero interaction with the Dragon Heist module, which is really unfortunate since Mad Mage was presented as a follow-on to Dragon Heist

* Player factions are completely dropped, so a player’s efforts to advance in a faction don’t have any payoff in Mad Mage.

* There is no pronounciation guide, which I had thought was a universally-praised feature in Dragon Heist and other recent books. So why drop it?

* The maps are terrible, and are really poor if you run games on a virtual tabletop (I GM on Fantasy Grounds). In a dungeon crawl, people are going to spend a lot of time looking at maps.. so why did you skimp here?

* It is missing an overarching plot, and any connection to events in Waterdeep. You have to put these in yourself if you want them (as I do).

* It has some really lame deus ex machina mechanisms — the voice who warns the PCs not to go down a level too high, the gates each of which have a silly puzzle to solve to open, the runes which serve no purpose other than to add a random element.

* In general, it’s a huge amount of work for the GM to turn it into a coherent campaign, and especially to integrate it with Dragon Heist. I’ve probably spent at least 40 hours reading and taking notes on this book.
14 people found this helpful
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Jason Scott Whetzel
4.0 out of 5 starsVerified Purchase
Best experienced in sections
Reviewed in the United States on December 10, 2018
As a mega dungeon, its a bit much. I get it, WotWC had to trim the dungeon down to fit in the book. This is fine, but it requires a lot more preparation on the DMs part, which sucks. This also means the DM will need to fill the dungeons with extra monsters, and content so... See more
As a mega dungeon, its a bit much. I get it, WotWC had to trim the dungeon down to fit in the book. This is fine, but it requires a lot more preparation on the DMs part, which sucks. This also means the DM will need to fill the dungeons with extra monsters, and content so the levels don''t seem so drab with room to room dungeon crawls of mostly void space. However, each level does have a hook and a goal.

Of course, not surprising, this type of adventuring can get pretty old after awhile until your players loose interest and you find yourself paraphrasing parts of the dungeon to get to the next level.

However, the book is very module. Its not hard to actually pull out levels and use them in other campaigns. This is what makes this book shine. Sadly, its not meant to be experienced this way, but just having the individual dungeons at hand to be used in my own adventures is nice. If your the sort of person that would rather homebrew than run a pre-made, this book is a great reference to plug in a dungeon that leaves a lot leeway for the DM.

I have seen a lot of people complain about the maps being bland. I actually prefer it this way. As a DM, I am the only one that will ever see these maps anyway, and I have to draw them out on a hex board for my players. Having pretty drawn out maps doesn''t help me much, and only makes it harder to draw them on the grid. The same for big poster maps. Poster maps look cool, but I can''t just spread out the whole dungeon on the board for my players to look at when they have yet to explore it.

The quality of the books are good. No complaint there. Over all, good product if your a DM that doesn''t like the paint-by-numbers modules and hopes to use the book beyond one play through. Bad book if you need it all spelled out for you.
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Mark
4.0 out of 5 starsVerified Purchase
Abbreviated Guide for Undermountain Adventures
Reviewed in the United States on December 25, 2019
I was looking to start a D&D campaign in Waterdeep and had been searching around for maps and descriptions for the Undermountain dungeon beneath it and so was very happy when this D&D 5th edition source book came out. The Undermountain, referred to as “The Dungeon of The... See more
I was looking to start a D&D campaign in Waterdeep and had been searching around for maps and descriptions for the Undermountain dungeon beneath it and so was very happy when this D&D 5th edition source book came out. The Undermountain, referred to as “The Dungeon of The Mad Mage” in this book, was first detailed in three or four classic D&D 2nd edition boxed sets or source books, which covered 6 or so levels of this mega dungeon. This book published for use with 5th edition D&D goes further by giving an overview of 20+ levels of the Undermountain dungeon, the most comprehensive source book yet for this adventure location. The earlier (out-of-print) D&D materials describing the Undermountain were more detailed, as they each covered 3 or 4 levels or sub-levels of the Undermountain. But this book gives a good 11-15 page overview of all 20 levels and a full page black-and-white map of each, which are numbered for looking up the descriptions. That was just what I needed in trying to figure out the basics of what the Undermountain looks like. But with so many levels all in one book, the maps are not the full levels from the older editions. Comparing the maps in Dungeon of the Mad Mage with my Undermountain books from previous editions, the maps for the well known levels (The Dungeon Level, Arcane Chambers, Sargauth, Wyllowwood, Muriel’s Gauntlet, Skullport, and Trobriand’s Graveyard) fit within sections of the earlier maps without much adjusting. But other levels (The Twisted Caverns, The Lost Level, and The Troglodyte Warrens) have been revised so that they don’t have the same floor plans as earlier versions of these levels and cannot be used easily with earlier materials describing those levels, which was a disappointment to me and the reason I can’t give this book 5 stars. That said, this book does introduce many of the Undermountain’s deeper levels which either were not included or not detailed extensively in the earlier sources. So it still could be useful even for someone using the earlier D&D sources on the Undermountain. One critique that comes up about this adventure is that you don’t get the text boxes for DMs to read to their players and there isn’t a lot of details per level. But there is enough for a creative DM to flesh out the key areas of the Undermountain dungeon for their players to explore and build a campaign around. There is even 8 pages and maps showing the key locations of Skullport, the rough and tumble town that is under Waterdeep, which had a book of it’s own dedicated to it in 2nd edition of D&D. I always wanted to know what Skullport and the Undermountain looked like and this is the best overview of them out there. Don’t expect this to be an adventure with a major overhanging plot fully fleshed out for the DM to just drop players into. But if your campaign includes exploring of dungeons and old school delving for treasure, this book opens up this entire area below Waterdeep for your players to explore and for DMs to work into any D&D campaign.
3 people found this helpful
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Paul Hackett
2.0 out of 5 starsVerified Purchase
Neat but weak.
Reviewed in the United States on December 13, 2018
I bought this because I wanted to play cool premade tier 4 content, aka Levels 17-20. I didn''t really mind that very little of the book is made for that level of play. But the thing that really annoyed me is how pathetic the tier 4 encounters are. As written they offer... See more
I bought this because I wanted to play cool premade tier 4 content, aka Levels 17-20. I didn''t really mind that very little of the book is made for that level of play. But the thing that really annoyed me is how pathetic the tier 4 encounters are. As written they offer nearly no challenge. In order to challenge a party of adventurers where they don''t just kill everything in one round. You have to run all the neat stuff at the same time. The fixed encounters in this are weak. Most of the fighting has just CR 2-4 creatures for players to fight. Most of the fights can just be flat out avoided. Another example of just a plain boring fight is one CR 12 NPC to fight a whole party of 17th to 20th level characters. That single CR12 NPC has a real chance of just being killed before it has a turn in round one. That''s just one example. Now the book does have some neat story elements and getting to read and see all of the Mad Mage''s dungeon is pretty cool. Some of his treasures are pretty fun. There is even a hit that maybe Spelljammer could make its way into 5e, based on a bit at the end of the book. But the utter lack of challenging tier 4 content really left me bored. It''s one of those moments, where how did this get past player testers as fun and challenging to play through.
6 people found this helpful
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Top reviews from other countries

Online shopper
4.0 out of 5 starsVerified Purchase
Blast from the Past
Reviewed in the United Kingdom on November 29, 2018
Referencing back to the old 2nd edition and 1st edition dungeon delves waterdeep dungeon of the mad mage contains little in terms of story, character and plot but much in terms of fun, dungeon delving madness. This is either the right fit for your group, or it isnt. This...See more
Referencing back to the old 2nd edition and 1st edition dungeon delves waterdeep dungeon of the mad mage contains little in terms of story, character and plot but much in terms of fun, dungeon delving madness. This is either the right fit for your group, or it isnt. This have few opportunities to roleplay, many complex dungeon levels (some better than others) and lots of combat. It is a reminder of what D&D used to be. Granted i can see an experienced DM being able to turn this fantastically packed dungeon madness into a quest to destroy halister (fab villain) before he does something terrible. But for most there is little at stake besides fun and loot. For those not wishing to run the entire adventure you can easily skip leveks and cut the adventure short (careful of xp leveling doing this though). Or you can steal idea and encounters for use throughout your campaign world, i highly recommend this as a "dungeon building tool". That said if you wanna run this as is then it will require time to plan, to read up on sections and get familiar with the module. Any DM or PC exploring this should remember the amount of combats and encounters that are to be had, with room for the DM to expand on the story! Do not go into this module blind amd expecting a "point A to point B story" or a follow up to dragon heist. You will be disapointed. If you are getting this because you know you wanna run through a tricky, scary and fantastically made dungeon with your friends with little consequence then this is for you! Murder Hobo approved!
Referencing back to the old 2nd edition and 1st edition dungeon delves waterdeep dungeon of the mad mage contains little in terms of story, character and plot but much in terms of fun, dungeon delving madness.

This is either the right fit for your group, or it isnt.
This have few opportunities to roleplay, many complex dungeon levels (some better than others) and lots of combat. It is a reminder of what D&D used to be.

Granted i can see an experienced DM being able to turn this fantastically packed dungeon madness into a quest to destroy halister (fab villain) before he does something terrible. But for most there is little at stake besides fun and loot.

For those not wishing to run the entire adventure you can easily skip leveks and cut the adventure short (careful of xp leveling doing this though). Or you can steal idea and encounters for use throughout your campaign world, i highly recommend this as a "dungeon building tool".

That said if you wanna run this as is then it will require time to plan, to read up on sections and get familiar with the module. Any DM or PC exploring this should remember the amount of combats and encounters that are to be had, with room for the DM to expand on the story! Do not go into this module blind amd expecting a "point A to point B story" or a follow up to dragon heist. You will be disapointed.

If you are getting this because you know you wanna run through a tricky, scary and fantastically made dungeon with your friends with little consequence then this is for you! Murder Hobo approved!
11 people found this helpful
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Mike Gordon
5.0 out of 5 starsVerified Purchase
Great DM resource- not for beginners.
Reviewed in the United Kingdom on June 23, 2019
Fantastic book, filled with intricate and extensive dungeons. If you’re looking for a campaign book with more RP opportunity this isn’t great; it is however an extensive hack and slash mega dungeon which will challenge even more experienced players of the game!
Fantastic book, filled with intricate and extensive dungeons.
If you’re looking for a campaign book with more RP opportunity this isn’t great; it is however an extensive hack and slash mega dungeon which will challenge even more experienced players of the game!
5 people found this helpful
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Thiago Sad
2.0 out of 5 starsVerified Purchase
Aventura enorme de DUNGEONCRAWL no DnD5 (mas com vários defeitos que vão além do mau layout)
Reviewed in Brazil on October 18, 2019
Primeiro vou falar da qualidade do produto e do manuseio, depois eu falo do produto em si. TEXTÃO ADIANTE. O bom e velho desgosto nas compras de livro de RPG que tenho tido nos últimos tempos. Quanto ao manuseio da Amazon: Capa marcada e riscada, leve escoriações nas...See more
Primeiro vou falar da qualidade do produto e do manuseio, depois eu falo do produto em si. TEXTÃO ADIANTE. O bom e velho desgosto nas compras de livro de RPG que tenho tido nos últimos tempos. Quanto ao manuseio da Amazon: Capa marcada e riscada, leve escoriações nas pontas, livro um pouco sujo, mas isso tudo provavelmente vem da forma que o livro é estocado, pois nos últimos tempos os livros que comprei na Amazon tem sido embalado em plástico no transporte e as caixas tem vindo sem nenhum amassado, portanto, o defeito não está no transporte e sim no manuseio. Sobre a qualidade física do livro em si. WotC deveria ter vergonha dos livros que produz. Material e montagem é um vexame se comparado a produtos de outras empresas de calibre muito menor. A espinha é colada, não é costurada, as folhas sempre vem com alguma marca ou rasgado. Tenho 6 livros deles do dnd5 TODOS possuem algum defeito infeliz. Esse em especial veio com uma gota de cola entre as páginas que deixou marcas pra eu retirar. E a espinha está exposta no começo e fim do livro, está tudo registrado nas fotos Eu não entendo a lógica do povo que parabeniza a construção desses livros, mas enfim. Sobre o conteúdo do livro. Aventura bem grande, 322 páginas, mais de 20 mapas (simples ao extremo no visual, mas limpo e fácil de entender.). Nível 5 ao 20. Não tem nada relevante que relacione p conteúdo desse com O outro livro que o precede (dragon heist) e nesse não tem nem o mapa da taverna que é a entrada da dungeon, muito menos coisa útil sobre a cidade de Waterdeep. A premissa para entrar na dungeon é pueril, nada relevante e todas são cliché Os andares possuem temática própria, leve vínculo com o andar anterior, não é só matar monstro, pois há várias interações não violentas possíveis. Mas a dungeon como um todo não é coesa, tanto é que foram vários contratados para escrever e cada um ficou com poucos andares, além do fato de estarem limitados por exigências feitas pela Marca DnD. Layout do livro não ajuda em nada, paredes de texto das salas, pouquíssimas artes (não ajudaria na praticidade, mas seria pelo menos bonito de se ver) nada de partes do mapa mostrado em cada página para evitar inúmeras idas e voltas entre as páginas, mas pelo menos a ordem dos elementos apresentados são padronizadas, sempre começando com o ambiente e o que tem lá. Basicamente o livro é péssimo pra se usar na mesa, pra piorar ele não fica aberto direito na mesa pela péssima qualidade de construção que eu disse antes. Pra piorar, precisa de várias idas e vindas no livro do monstro e do mestre pra conseguir entender muito do que é mostrado, se vira aí pra fazer muitos preparos com antecedência. Por fim, eu ainda daria 3 estrelas, pois me serve como mapa pronto e salas cheias (isso tem de sobra, tem andar que tem mais de 40 salas) serve de inspiração pra alguns elementos e algumas intrigas para aliviar a matação desenfreada de monstros. Dou 2 estrelas, no entanto, pela lambança que é a construção física desse livro e dessa marca como um todo.
Primeiro vou falar da qualidade do produto e do manuseio, depois eu falo do produto em si. TEXTÃO ADIANTE.

O bom e velho desgosto nas compras de livro de RPG que tenho tido nos últimos tempos. Quanto ao manuseio da Amazon: Capa marcada e riscada, leve escoriações nas pontas, livro um pouco sujo, mas isso tudo provavelmente vem da forma que o livro é estocado, pois nos últimos tempos os livros que comprei na Amazon tem sido embalado em plástico no transporte e as caixas tem vindo sem nenhum amassado, portanto, o defeito não está no transporte e sim no manuseio.

Sobre a qualidade física do livro em si. WotC deveria ter vergonha dos livros que produz. Material e montagem é um vexame se comparado a produtos de outras empresas de calibre muito menor. A espinha é colada, não é costurada, as folhas sempre vem com alguma marca ou rasgado. Tenho 6 livros deles do dnd5 TODOS possuem algum defeito infeliz. Esse em especial veio com uma gota de cola entre as páginas que deixou marcas pra eu retirar. E a espinha está exposta no começo e fim do livro, está tudo registrado nas fotos Eu não entendo a lógica do povo que parabeniza a construção desses livros, mas enfim.

Sobre o conteúdo do livro. Aventura bem grande, 322 páginas, mais de 20 mapas (simples ao extremo no visual, mas limpo e fácil de entender.). Nível 5 ao 20. Não tem nada relevante que relacione p conteúdo desse com O outro livro que o precede (dragon heist) e nesse não tem nem o mapa da taverna que é a entrada da dungeon, muito menos coisa útil sobre a cidade de Waterdeep. A premissa para entrar na dungeon é pueril, nada relevante e todas são cliché Os andares possuem temática própria, leve vínculo com o andar anterior, não é só matar monstro, pois há várias interações não violentas possíveis. Mas a dungeon como um todo não é coesa, tanto é que foram vários contratados para escrever e cada um ficou com poucos andares, além do fato de estarem limitados por exigências feitas pela Marca DnD. Layout do livro não ajuda em nada, paredes de texto das salas, pouquíssimas artes (não ajudaria na praticidade, mas seria pelo menos bonito de se ver) nada de partes do mapa mostrado em cada página para evitar inúmeras idas e voltas entre as páginas, mas pelo menos a ordem dos elementos apresentados são padronizadas, sempre começando com o ambiente e o que tem lá. Basicamente o livro é péssimo pra se usar na mesa, pra piorar ele não fica aberto direito na mesa pela péssima qualidade de construção que eu disse antes. Pra piorar, precisa de várias idas e vindas no livro do monstro e do mestre pra conseguir entender muito do que é mostrado, se vira aí pra fazer muitos preparos com antecedência. Por fim, eu ainda daria 3 estrelas, pois me serve como mapa pronto e salas cheias (isso tem de sobra, tem andar que tem mais de 40 salas) serve de inspiração pra alguns elementos e algumas intrigas para aliviar a matação desenfreada de monstros. Dou 2 estrelas, no entanto, pela lambança que é a construção física desse livro e dessa marca como um todo.
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Jonsey
5.0 out of 5 starsVerified Purchase
Brilliant dungeon crawl
Reviewed in the United Kingdom on April 30, 2021
Best dungeon crawl published in 5ed so far. Really good for a smaller, combat oriented group (written for a party of 4, but easily altered to allow for a greater/lesser number of PCs). Good level of detail. Everything a DM should require.
Best dungeon crawl published in 5ed so far. Really good for a smaller, combat oriented group (written for a party of 4, but easily altered to allow for a greater/lesser number of PCs). Good level of detail. Everything a DM should require.
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Amazon Customer
5.0 out of 5 starsVerified Purchase
it must be mad!
Reviewed in the United Kingdom on February 15, 2019
this is another very good adventure book that can give hours of entertainment with countless replayability
this is another very good adventure book that can give hours of entertainment with countless replayability
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Treasures and secrets abound, but tread with care!

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries-to what end is a constant source of speculation and concern.

This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport.

Explore the Mega-Dungeon of Undermountain


The Greatest Dungeon of Them All

Dungeon of the Mad Mage is the dungeon crawl to end all dungeon crawls.

Hack, slash, connive, and conspire your way through 23 levels of Undermountain: the world-sized underground lair of Halastar Blackcloak, the Mad Mage.


23 Levels, 23 Adventure Settings

Each of Undermountain’s 23 levels is an adventure setting of its own.

Gather your adventurers and start your journey to explore Wyllowwood, a massive underground forest filled with woodland beings and werebats; or Arcane Chambers, inhabited by competing factions of goblins, wererats, and members of the Xanathar guild.


The Ultimate Dungeon, at a Glance

Undermountain teems with challenges. But navigating the book isn't one of them.

Inside, Dungeon Masters will find everything they need to make dungeon delving a breeze, including easy-to-read maps for each level and an iconographic dungeon key.

An innovator in providing fantasy entertainment, Dungeons & Dragons is the wellspring for the entire modern game industry, digital as well as tabletop. Fifth edition D&D draws from every prior edition to create a universally compelling play experience, and exemplifies the true spirit of a game that holds captive the hearts and minds of millions of players worldwide. The core rulebook series consists of three books: the Player's Handbook, the Monster Manual, and the Dungeon Master's Guide.

Description

Explore the mega-dungeon of Undermountain in this adventure for the world’s greatest roleplaying game.

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern.

• The follow up to Waterdeep: Dragon Heist, Dungeon of the Mad Mage takes adventurers deep into one of D&D''s biggest dungeons. Each of Undermountain''s twenty-three levels is an adventure setting unto itself, and the book includes a map for each one.

• Waterdeep, known as the City of Splendors, is one of D&D’s most iconic locations. Also the setting for the board game Lords of Waterdeeep, it’s the jewel of the Sword Coast—a sprawling melting pot held together by firm laws and swift justice.
 
Dungeon of the Mad Mage is the second of two Dungeons & Dragons books set in Waterdeep. It picks up where the first, Dragon Heist, leaves off, taking characters of 5th level or higher all the way to 20th level.

• In D&D, you and your friends coauthor you own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. 
 
• Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Product information

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale

Dungeons & Dragons Waterdeep: Dungeon of the Mad discount Mage online (Adventure Book, D&D Roleplaying Game) outlet online sale